Research finds effects go beyond increase in aggression
COLUMBUS, Ohio – Playing violent video games not only increases aggression, it also leads to less self-control and more cheating, a new study finds.
Researchers found that teens who played violent video games ate more chocolate and were more likely to steal raffle tickets in a lab experiment than were teens who played nonviolent games. (more…)
ANN ARBOR — Playing violent video games about terrorism strengthens negative stereotypes about Arabs, even when Arabs are not portrayed in the games.
That is one of the findings of an innovative new study in the January issue of Psychology of Violence, a peer-reviewed journal published by the American Psychological Association. (more…)
COLUMBUS, Ohio – A new study provides the first experimental evidence that the negative effects of playing violent video games can accumulate over time.
Researchers found that people who played a violent video game for three consecutive days showed increases in aggressive behavior and hostile expectations each day they played. Meanwhile, those who played nonviolent games showed no meaningful changes in aggression or hostile expectations over that period. (more…)
COLUMBIA, Mo. – Scientists have known for years that playing violent video games causes players to become more aggressive. The findings of a new University of Missouri (MU) study provide one explanation for why this occurs: the brains of violent video game players become less responsive to violence, and this diminished brain response predicts an increase in aggression.
“Many researchers have believed that becoming desensitized to violence leads to increased human aggression. Until our study, however, this causal association had never been demonstrated experimentally,” said Bruce Bartholow, associate professor of psychology in the MU College of Arts and Science.(more…)
*Bad effects depend on certain personality traits; games can offer learning opportunities for others*
WASHINGTON – Playing violent video games can make some adolescents more hostile, particularly those who are less agreeable, less conscientious and easily angered. But for others, it may offer opportunities to learn new skills and improve social networking.