Tag Archives: weapons

Weapons tied to repeat domestic abuse

Women are up to 83 percent more likely to experience repeat abuse by their male partners if a weapon is used in the initial abuse incident, according to a new study that has implications for victims, counselors and police.

Michigan State University researcher Amy Bonomi and colleagues studied the domestic abuse police reports of nearly 6,000 couples in Seattle during a two-year period. An estimated one in four women in the United States experience domestic violence at least once in their lifetime. (more…)

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Nobels explained

UD faculty members discuss 2013 prize-winners at annual symposium

Today’s chemists might work at a computer as often as in a laboratory, medical researchers studying conditions such as diabetes rely on understanding how cells carry and deposit materials within the body, and average investors in the market increasingly buy index funds to average out the short-term ups and downs of individual stocks.

The discoveries that led to these changes are among the work that was honored by this year’s Nobel Prizes. (more…)

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Syria Policy Warning over Weapons of Mass Destruction Risk

Policy-makers have been warned that premature military action in Syria could lead to uncontrolled access to weapons of mass destruction and a prolonged, bitter insurgency following any intervention that resulted in the sudden collapse of the Syrian security forces.

Despite the desire to prevent further bloodshed, taking direct action to try to end the conflict could be the “worst option” and could only serve to further destabilise the situation in the volatile country.

General (Retd) Professor Sir Paul Newton co-wrote the report alongside distinguished Middle Eastern scholars at the University of Exeter’s Strategy and Security Institute, of which he is Director. He said: “Although it may appear attractive in the short-term, the one scenario that must be avoided is sudden, uncontrolled state collapse. This may seem like a paradox given the pressing need to end humanitarian suffering and the risk of the conflict spreading. However, it could be catastrophic. If unmanaged disintegration of the Syrian state were to occur, access to weapons of mass destruction would be uncontrolled.” (more…)

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Sandy’s Underwater Sandscapes

UD researchers studying ‘fingerprint’ left on seafloor by Hurricane Sandy

Beneath the 20-foot waves that crested off Delaware’s coast during Hurricane Sandy, thrashing waters reshaped the floor of the ocean, churning up fine sand and digging deep ripples into the seabed. Fish, crustaceans and other marine life were blasted with sand as the storm sculpted new surfaces underwater.

UD scientists cued up their instruments to document the offshore conditions before, during and after Sandy’s arrival to scrutinize the differences and better predict the environmental impact of future storms. (more…)

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Meet the ‘Halo 4’ Engineers Delivering ‘30 Seconds of Fun’ – Early and Often

“Halo 4” launches tomorrow, and millions of fans will start blasting their way through the biggest and most detailed “Halo” universe yet.

REDMOND, Wash. — Nov. 5, 2012 — It happens early and often in every “Halo” game: the ‘30 seconds of fun.’

That phrase refers to the heart-thumping period when players risk pixelated life and limb to take on teeming hordes of enemies. The ‘30 seconds of fun’ mantra began with Bungie, the game studio that created the first five games of the “Halo” franchise.

But “Halo” has always delivered a rich story alongside the action; the game’s universe has spawned comic books and New York Times bestselling novels. “Halo” takes the Goldilocks approach to gaming: it doesn’t exhaust you with long storytelling animations nor numb you with nonstop battles. It finds a middle ground: It’s just right. (more…)

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Meet the ‘Plumbers’ Powering ‘Halo 4’ Infinity Multiplayer

Members of 343 Industries talk to the Microsoft News Center about the infrastructure behind the “Halo 4” Infinity Multiplayer suite and the video game industry’s shift to a world of 24/7 live services.

REDMOND, Wash. — Oct. 31, 2012 — Meet Jerry Hook and Tamir Melamed, the hardest-working plumbers in the video game world not named Mario or Luigi.

Hook and Melamed lead the engineering team laying the subterranean IT structures that will power every pixel of the multiplayer experience in “Halo 4.” Everything fans experience online – stats, screenshots, the simple joy of blasting a friend or stranger to smithereens – depends on the infrastructure they’ve built over the past year and half. That infrastructure is supported by Windows Azure, which provides the team with the affordable scalability they need to keep a game like “Halo 4” running smoothly for fans. (more…)

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