Tag Archives: video game

Video game system technology helping physical therapists, athletic trainers

New studies from MU researchers provide evidence that video game technology can help health care providers discover injury risk and track rehabilitation progress among athletes, patients

COLUMBIA, Mo. – Motion-based lab technology can help physical therapists, clinicians and athletic trainers analyze how we move—it also is very expensive. Some motion labs can cost upward of $100,000. Now, a team of University of Missouri researchers is finding that the depth camera often associated with video game systems can provide a variety of health care providers with objective information to improve patient care. (more…)

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This video game can help treat and diagnose lazy eye in children

U students win national competition for video game completely controlled by eye movement

For the second year in a row, student video game developers from the University of Utah’s Entertainment Arts & Engineering (EAE) have won Best Student Game in the Serious Games Showcase & Challenge in Orlando, Florida. The award was announced Thursday, Dec. 3, for their game to help combat lazy eye in children. (more…)

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Brain Scans Show We Take Risks Because We Can’t Stop Ourselves

AUSTIN, Texas — A new study correlating brain activity with how people make decisions suggests that when individuals engage in risky behavior, such as drunk driving or unsafe sex, it’s probably not because their brains’ desire systems are too active, but because their self-control systems are not active enough.

This might have implications for how health experts treat mental illness and addiction or how the legal system assesses a criminal’s likelihood of committing another crime. (more…)

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Researcher controls colleague’s motions in 1st human brain-to-brain interface

University of Washington researchers have performed what they believe is the first noninvasive human-to-human brain interface, with one researcher able to send a brain signal via the Internet to control the hand motions of a fellow researcher.

Using electrical brain recordings and a form of magnetic stimulation, Rajesh Rao sent a brain signal to Andrea Stocco on the other side of the UW campus, causing Stocco’s finger to move on a keyboard. (more…)

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Meet the ‘Plumbers’ Powering ‘Halo 4’ Infinity Multiplayer

Members of 343 Industries talk to the Microsoft News Center about the infrastructure behind the “Halo 4” Infinity Multiplayer suite and the video game industry’s shift to a world of 24/7 live services.

REDMOND, Wash. — Oct. 31, 2012 — Meet Jerry Hook and Tamir Melamed, the hardest-working plumbers in the video game world not named Mario or Luigi.

Hook and Melamed lead the engineering team laying the subterranean IT structures that will power every pixel of the multiplayer experience in “Halo 4.” Everything fans experience online – stats, screenshots, the simple joy of blasting a friend or stranger to smithereens – depends on the infrastructure they’ve built over the past year and half. That infrastructure is supported by Windows Azure, which provides the team with the affordable scalability they need to keep a game like “Halo 4” running smoothly for fans. (more…)

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Obama, Romney supporters: R-E-S-P-E-C-T (just a little bit)

ANN ARBOR— It’s a common refrain during the political season—Republicans and Democrats talk past one another. They claim they live in different universes or come from different species, with little hope for extending empathy across the political aisle.

But University of Michigan researcher Yesim Orhun and her colleague Oleg Urminsky of the University of Chicago say that there exists a greater respect for one another’s views than is generally assumed. (more…)

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Video Games Can Teach How To Shoot Guns More Accurately And Aim For The Head

COLUMBUS, Ohio – Just 20 minutes of playing a violent shooting video game made players more accurate when firing a realistic gun at a mannequin – and more likely to aim for and hit the head, a new study found.

Players who used a pistol-shaped controller in a shooting video game with human targets had 99 percent more completed head shots to the mannequin than did participants who played other video games, as well as 33 percent more shots that hit other parts of the body. (more…)

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