Telepathic communication might be one step closer to reality thanks to new research from the University of Washington. A team created a method that allows three people to work together to solve a problem using only their minds.(more…)
New studies from MU researchers provide evidence that video game technology can help health care providers discover injury risk and track rehabilitation progress among athletes, patients
COLUMBIA, Mo. – Motion-based lab technology can help physical therapists, clinicians and athletic trainers analyze how we move—it also is very expensive. Some motion labs can cost upward of $100,000. Now, a team of University of Missouri researchers is finding that the depth camera often associated with video game systems can provide a variety of health care providers with objective information to improve patient care. (more…)
U students win national competition for video game completely controlled by eye movement
For the second year in a row, student video game developers from the University of Utah’s Entertainment Arts & Engineering (EAE) have won Best Student Game in the Serious Games Showcase & Challenge in Orlando, Florida. The award was announced Thursday, Dec. 3, for their game to help combat lazy eye in children.(more…)
AUSTIN, Texas — A new study correlating brain activity with how people make decisions suggests that when individuals engage in risky behavior, such as drunk driving or unsafe sex, it’s probably not because their brains’ desire systems are too active, but because their self-control systems are not active enough.
This might have implications for how health experts treat mental illness and addiction or how the legal system assesses a criminal’s likelihood of committing another crime. (more…)
University of Washington researchers have performed what they believe is the first noninvasive human-to-human brain interface, with one researcher able to send a brain signal via the Internet to control the hand motions of a fellow researcher.
Using electrical brain recordings and a form of magnetic stimulation, Rajesh Rao sent a brain signal to Andrea Stocco on the other side of the UW campus, causing Stocco’s finger to move on a keyboard. (more…)
Members of 343 Industries talk to the Microsoft News Center about the infrastructure behind the “Halo 4” Infinity Multiplayer suite and the video game industry’s shift to a world of 24/7 live services.
REDMOND, Wash. — Oct. 31, 2012 — Meet Jerry Hook and Tamir Melamed, the hardest-working plumbers in the video game world not named Mario or Luigi.
Hook and Melamed lead the engineering team laying the subterranean IT structures that will power every pixel of the multiplayer experience in “Halo 4.” Everything fans experience online – stats, screenshots, the simple joy of blasting a friend or stranger to smithereens – depends on the infrastructure they’ve built over the past year and half. That infrastructure is supported by Windows Azure, which provides the team with the affordable scalability they need to keep a game like “Halo 4” running smoothly for fans. (more…)
ANN ARBOR— It’s a common refrain during the political season—Republicans and Democrats talk past one another. They claim they live in different universes or come from different species, with little hope for extending empathy across the political aisle.
But University of Michigan researcher Yesim Orhun and her colleague Oleg Urminsky of the University of Chicago say that there exists a greater respect for one another’s views than is generally assumed. (more…)
COLUMBIA, Mo. — In the past few years, the video game industry has grown from a niche market into a major part of mainstream media. This increase in popularity and use of technology has allowed video game developers to insert more detail and nuance into the storylines of their games. Many video games have begun incorporating religion as a key aspect to plot points and story lines. Greg Perreault, a doctoral student in the University of Missouri School of Journalism, found that the many newer-generation video games equate religion with violence in the game narratives. (more…)