Katie Stone Perez brims over with excitement when talking about Xbox games. All Xbox games. Today the senior program manager for Microsoft’s independent developer program, ID@Xbox, is particularly enthused about “The Hole Story,” a new game about a budding young archaeologist named Wendy who digs in her backyard and discovers a portal to a strange land.(more…)
Escapism, social interaction and rewards fuel problematic gaming behaviors
COLUMBIA, Mo. – New research from the University of Missouri indicates escapism, social interaction and rewards fuel problematic video-game use among “very casual” to “hardcore” adult gamers. Understanding individual motives that contribute to unhealthy game play could help counselors identify and treat individuals addicted to video games.
“The biggest risk factor for pathological video game use seems to be playing games to escape from daily life,” said Joe Hilgard, a doctoral candidate in the Department of Psychological Sciences in the MU College of Arts and Science. “Individuals who play games to get away from their lives or to pretend to be other people seem to be those most at-risk for becoming part of a vicious cycle. These gamers avoid their problems by playing games, which in turn interferes with their lives because they’re so busy playing games.” (more…)
Blockbuster titles, Steven Spielberg-produced Halo TV series, and exclusive agreements with the NFL transform games, TV and entertainment for the 21st century living room.
REDMOND, Wash. — May 21, 2013 — A new vision for the future comes to life today as Microsoft Corp. unveils Xbox One , the all-in-one gaming and entertainment system created for today and the next generation. At Microsoft headquarters in Redmond, Wash., the company showcased how Xbox One puts you at the center of all your games, TV, movies, music, sports and Skype.
“Xbox One is designed to deliver a whole new generation of blockbuster games, television and entertainment in a powerful, all-in-one device,” said Don Mattrick, president, Interactive Entertainment Business at Microsoft. “Our unique, modern architecture brings simplicity to the living room and, for the first time ever, the ability to instantly switch across your games and entertainment.” (more…)
Eleventh year features new categories and bigger cash prizes to inspire more young developers and entrepreneurs around the globe.
REDMOND, Wash. — Aug. 29, 2012 — Students ages 16 and older can now register for Microsoft Imagine Cup 2013, the world’s premier student technology competition, in its 11th year. To inspire more students and encourage a wider variety of aspiring innovators to participate, Microsoft Corp. has redesigned Imagine Cup around three new core competitions — World Citizenship, Games and Innovation — and more than doubled the prize money to US$300,000.
More than 1.65 million students across the globe have participated in Imagine Cup during the past decade, creating applications and games that address the world’s toughest social problems. The 2013 competition builds on the core elements that have been most popular with students in the past 10 years — social impact and gaming — while expanding the competition’s focus on innovation and entrepreneurship. In Imagine Cup 2013, students may compete in the following competitions: (more…)
LUXEMBOURG & LONDON – January 20, 2010 – Amazon.com, Inc. today announced that it has reached an agreement to acquire the remaining shares in LOVEFiLM International Limited (www.LOVEFiLM.com). LOVEFiLM is a leading European subscription entertainment service which combines the benefits of online DVD and games rental-by-post as well as streaming films and TV shows instantly over the internet to PCs, internet enabled TVs and Playstation®3. LOVEFiLM operates today in the UK, Germany, Sweden, Norway and Denmark. Amazon already has a significant minority shareholding in LOVEFiLM and does not itself operate any similar business in Europe. (more…)