Tag Archives: feedback

Brief Interventions Can Help Young Adults, College Students Return to a Healthy Lifestyle, Finds MU Researcher

COLUMBIA, Mo. ­— The weight gain commonly known as the “Freshman 15” is a negative aspect of the college experience for many college freshmen who are independent for the first time, most making lifestyle decisions about eating and exercise. Researchers say it’s no surprise freshmen experience one of the largest weight gains in their lifetimes when they attend college. A new study from the University of Missouri has found that a brief intervention, sometimes as little as 30 minutes, can help put students back on the right track to a healthy lifestyle – a change that can impact the rest of their lives.

“What we found in our study was that getting personalized feedback about health issues is important,” said Matt Martens, associate professor of counseling psychology in the College of Education. “It may not matter how long or short that intervention is; what seems to be important is getting the feedback. These simple interventions can be used at a doctor’s office prior to an appointment, possibly while the individual is sitting in the waiting room. The idea behind these methods is to open the conversations, identifying the unhealthy lifestyle decisions and setting goals for the future.” (more…)

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Artistry of ‘Contre Jour’ Comes to the Web with Internet Explorer 10

Game’s creator brings his vision to life with Internet Explorer’s immersive multitouch capabilities.

REDMOND, Wash. — Oct. 9, 2012 — After a busy summer with The Find, Pulse and Atari, Internet Explorer 10 today brings another well-known gaming experience to the Web in HTML5. The experience immerses users into a game rich with artistry and music, all while main character Petit – the one-eyed creature – seeks to save his love, The Rose. This world is “Contre Jour,” which is now available to play online as an interactive multitouch experience on the Web with Internet Explorer 10.

“Contre Jour” is not your typical game. Designed by Ukrainian developer Maksym (Max) Hryniv, the game draws many of its visual features, such as the use of black-and-white environment, from modern film noir titles such as “Sin City.” This design aesthetic is at the heart of the game. When making the decision to bring it to the Web, Hryniv was concerned whether it would really be possible. Assuming he could even build it, would any browser be capable of supporting the rich design, visual features and gameplay that requires multiple simultaneous touch gestures (i.e., multitouch)? After seeing Internet Explorer 10, the browser for Windows 8 that is leading the industry in its multitouch capabilities, he was willing to give it a try. (more…)

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