Tag Archives: use

MU Researchers Identify Risk-Factors for Addictive Video-Game Use among Adults

Escapism, social interaction and rewards fuel problematic gaming behaviors

COLUMBIA, Mo. – New research from the University of Missouri indicates escapism, social interaction and rewards fuel problematic video-game use among “very casual” to “hardcore” adult gamers. Understanding individual motives that contribute to unhealthy game play could help counselors identify and treat individuals addicted to video games.

“The biggest risk factor for pathological video game use seems to be playing games to escape from daily life,” said Joe Hilgard, a doctoral candidate in the Department of Psychological Sciences in the MU College of Arts and Science. “Individuals who play games to get away from their lives or to pretend to be other people seem to be those most at-risk for becoming part of a vicious cycle. These gamers avoid their problems by playing games, which in turn interferes with their lives because they’re so busy playing games.” (more…)

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Stun Guns Not Safe for Citizens, But Benefit Police, Study Finds

EAST LANSING, Mich. — The use of stun guns by police significantly increases the chances of citizen injury, yet also protects the officers more than other restraint methods, according to the most comprehensive research to date into the safety of stun guns in a law enforcement setting.

William Terrill, lead researcher on the project and Michigan State University criminologist, said the federally funded research presents a dilemma for police agencies weighing use of the controversial weapon. Nationally, some 260,000 electronic control devices, or stun guns, are in use in 11,500 law enforcement agencies. (more…)

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